![]() ![]() For custom modules the mentioned apps are great, but mostly I use them for single tasks like custom filters.Audulus is a minimalist modular audio processing application. With them I can play and perform with ease. because they have a compact, recogniseable user interface with good control of single parameters. Therefore I prefer to use semi-modular apps like iVCS3, Model 15, Tera, etc. For me, these self-running patches are only interesting if they are playable/editable, and I'm rather interested in single-voice playable patches. There are a lot of discussions in the modular community whether a patch is self-running, or a playable instrument. All these apps mentioned try to meet these requirements, but mostly they only provide a playground for simple multi-sound patches that are difficult or impossible to play as an instrument. Then you need some kind of controller to actually play the instrument. Because for modular synthesis you need a user interface for easy selection and connection of modules. Modular synthesis is generally a bit difficult on a tablet. That's what the dev called em, "Apple AU units".which I guess means they're inside there already, and ZMors as host is reading them.Īnd he says that making AU3 wrappers is part of his roadmap, that next is to make an "AUv3 wrapper" for the "AUv2" plugs, and that's what will be needed to make the MidiSynth and Sampler happen. I'm using the 'System AUs' with Renoise to play soundfonts The OS X 'AU Sampler' can already read *.dls, soundfonts and exs24 files). (I guess it's also up to the 'host' to expose what is already present in the OS. ![]() ![]() It would indeed be nice to be able to use them in all AU-X enabled apps. Those 'extras' look like the standard Apple Audio Units?! If I understand this correctly, that means that 17 AUs are in his pipeline, including a sampler, and a synth built inside ZMors.hello?! I love Analogkit, because you can either just use it as a synth, or circuit bend things by hooking them up weird, or use it in depth, as a visual DSP environment, for building your own instruments and said:Įdit: emailed the dev about these additional AUs, he said they're AU2s, accessible in app (except sampler and synth at this point because an AU3 wrapper is still needed, and is on his update roadmap for all of these listed in plain type.which sounds like all 17 will be accessible indevice rather than just In-app) That seems pretty elaborate, the cool thing about these modular programs, is you can build stuff like that. It needs actual parametric control over the X and Y of many points along a transfer curve. That way you could transition from a linear pass through to delinearised even to clipping, to folding, or ringing, or overshooting the edges, or even just straightforward symmetry controlling, dynamically shiftable during the note according to CV, to partial folding and partial starving, or partial ringing and partial clipping, or, well, lots of things. It needs actual parametric control over the X and Y of many points along a transfer said: More than one point at once, of course, and all controllable. What I’m wanting is a controllable wave shaper that can have, for example, bezier cubic sections or simple curve points where each control point is controllable by a CV value generated by something like an LFO or arpeggiator or env or combination of all those, in both the X and Y directions. I made a old time 60's octave distortion (see French Toast Pedal on the AnalogKit swap meet), which is a wave folding effect, that takes the negative half of the signal, and flips it positive. … but are you thinking about something like the Serge waveshaper, that folds the wave up, as the amplitude increases? Does AnalogKit have a controllable wave shaper? I don’t own it and there’s no available manual on their quite limited web site. ![]()
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